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In the Forum: Playback Listening
In the Thread: The Active High Frequency Solution - AHFS
Post Subject: A little bit clearerPosted by Paul S on: 2/8/2008
Romy, of course I frame my remarks according to how I "understand" the issue at a given point, ie., dialog.  If your response helped me to undersatnd your idea of this problem any better, then it seems to go back to the texture/traction issue in part, at least in the sense that I think this is the ribbon's (and other true HF) main shortcoming and perhap the main reason for the "dynamic stasis" at frequencies only the naked ribbon can otherwise render successfully, as far as I know.

NOT saying I grasp your notion entirely even now, but I hear drivers that have better dynamics simply crapping out at HF, and the ribbons or 'stats simply failing to match the best dynamic drivers in that sense.  Right or wrong, I have always figured this had to do with the physical design limits of the specialized drivers.  It never occurred to me that there might be a way to electronically compensate for the lack of grunt on the part of the very delicate drivers that are made the way they are.

NOT saying it is so, but just to try to get a better handle on your concept, do you think a hypothetical "super tweeter" MIGHT possibly solve the HF dynamics issue by having more grunt available when it was called for by the music?  Or can the problem you speak of ONLY be addressed via electronics and some sort of feedback/reaction sequence?

Best regards,
Paul S 

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